Like literally every game and it's the only non-siege unit they make. Both can take a million hits from Mongols while hitting them hard. Units in italics mean that they are not so effective or only situational. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Especially for civs who rely strongly on them and dont have a top cavalry support (Vikings, Vietnamese, Britons, Ethiopians,..) massing 40 arbalester could do the trick if you aim to reduce Mangudai numbers. But if you feel inspired, you may turn the tide and scrap a difficult win. Siege becomes a far worse option, since Mangudais attack bonus vs siege renders Rams, Onagers, Heavy Scorpions, Trebuchets, BBCs and some Unique Units very weak against them. An exception could be new Howdah Burmese Elephants, who only take 3 damage per Mangudai shot to a total of 107 arrows required to kill them. Each civilization in AoE2 has its unique unit with their own strengths and counters. 10 villager builds house and lures boar. With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. The difference can be huge and may become the result of killing a treb or not: Now well get to the knight-line. Mangudai + Siege Rams + Siege Onagers. Ive been working on a while on how to deal with late game Mongol army composition, knowing that there are many situations where, if microed effectively, the Mongol player will still beat our army. I wont delay much with infantry units, because they are mostly shredded by this composition. You HAVE to get those two Boars in every Random Map game. They outrange them (or, if they lack Bracer, at least equal their 7 range), are easy to tech into and to mass, and hurt them badly. Stable units and Pikes/Halbs can be put in the front of them to engage with Hussars. This is due to their higher Rate of Fire which greatly improves the effective damage output of not only Cavalry Archers, but also Mangudai, which in particular is arguably the best unit in the late game. In this case, Paladins should try to kill as many Hussars as possible, who pose a threat to Skirmishers. With 12 attack, a bonus against Cavalry Archers, and discounted FU Hussars, Berbers become the anti-Mongol in late game. Non-elite Mangudai are now way better than ordinary Cavalry Archers, as their delay time (the time between the start of the shooting animation and the actual shoot of the arrow) has been reduced from 10 to 5, making them stronger at hit-and-run tactics. Mongols have one of the best scout opening plays in the game, and their upgraded scout line gets extra HP for free. The Mongols are a strong early game civilization due to their hunting bonus, and their team bonus makes Dark Age scouting far more effective for everyone on their team. A specific group of people called "barbaric" are the Mongols, a small tribe from central asian grasslands who during the 13th century, conquered much of the known world. Hi all! Micro is crucial and a good Mongol Onager shot can be devastating, but for some of these civs BBCs are also available to deal with the Onager before Mangudai kill them. Still unable to produce advanced siege weapons, the Mongols must first kidnap some Chinese engineers. Once the Mongols reach Age 2, they'll get the Pasture which serves as a pseudo-replacement for farms.. The Mongols have access to all archer upgrades and technologies apart from Ring Archer Armor, giving their ranged units an advantage over many other civilizations. Since they do not get access to gunpowder aside from Petards, the Cannon Galleon, and Demolition Ships, they have a disadvantage to civilizations that get access to it like Turks, Portuguese, and Spanish, especially if the game starts in the Imperial Age onwards. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This build is of an advanced difficulty and utilises early Feudal. The introduction of the Siege Tower in the game improves significantly the siege capabilities of all civilizations but in the particular case of the Mongols this unit also benefits from the Drill technology making this unit more effective in its use as its purpose is to transport foot soldiers to the other side of an enemy wall. He died in 1405 while marching for China. Your potent Mangudai shower all who dare stand in your way with a storm of arrows while tumens of lightning-quick cavalry ride them down into the dirt.Description[1], The Mongols' civilization music theme in the Definitive Edition. Hussars are way faster than Mangudai, but until they cover up the 7 range of Mangudai, they can be hit more than once by them. The Britons team bonus is also helpful as it aids in spamming Cavalry Archers faster. Also the Mongols have no gunpowder units except Cannon Galleons, and being unable to research Redemption would mean that they cannot even convert enemy Bombard Cannons for themselves. A Battering Ram filled with infantry will be able to move at the same speed as cavalry, allowing them to demolish buildings and flee before the opponent can muster a counter-attack. Their issue is that theyre a bit slower than the knight line and thus more difficult to chase Mangudai. They get arbalest and heavy cav archer - the HCA firing faster due to a civ bonus. Tarkans have the advantage of not being Castle dependant after Marauders has been researched. Last mention goes for Samurai, because they get +12 bonus attack against Mangudai, but they will never get to chase them. Disclaimer: Im not saying that these units are effective to stop a Mongol push. They also have the advantage of being upgraded before, cheaper and faster than Mangudai. Britons Longbowman, with their 11 attack and 12 range, can be an issue for Mangudai, and hurt badly Hussars before they cover the gap. In late Castle Age, youll need to be massing Mangudai, so they need somehow to transition from your Feudal army to the Castle unit. Mangudai (non-Elite) frame delay reduced to 5. The criteria for HCA consideration include Thumb Ring, Bloodlines and Husbandry, and only lacking one of these (Bracer, Parthian Tactics, Ring Archer Armor). Mangudai have a train time of 21 seconds. Mangudai should go together and be intensively microed. Ill show you the table and then analyze the chance to use them or not: First of all, these units alone cant beat the Mongol composition. < Mongols (Age of Empires II) Edit Civilization Technology tree Strategy Contents 1 Overview 1.1 Civilization bonuses 1.2 Unique units 1.3 Unique technologies 2 Tech tree key 3 Military 3.1 Barracks 3.2 Archery Range 3.3 Stable 3.4 Siege Workshop 3.5 Castle 3.6 Dock 3.7 Monastery 4 Defensive structures 5 Research 5.1 Blacksmith 5.2 University In update 35584, the Mongols' hunting work bonus was reduced to 40%, making their early game slightly weaker. I tried it for the last couple age of empires 2 hd persian strategy of days and winning rate was very low at around 40% with broker cedar finance. 15 Skirms cant fight 15 Mangudai. Yeah they're a pretty expensive civ. Additionally, the Mangudai's attack bonus is reverted to its pre-The Forgotten version, restoring their usefulness against siege units. They do not have much defensive abilities to hold off an attack since they cannot upgrade their towers beyond the Guard Tower upgrade and cannot build Bombard Towers to take control of captured territory effectively. Even Tatars, who can get to Elite Steppe Lancers with 6 pierce armor, have access to much better army compositions to deal with Mongols. Well delve into different army compositions for each of the civs that could give you a chance of victory. As their Light Cavalry and Hussar gets noticeable more HP, Mongols have an advantage at trash wars, especially against civilizations that lacks the Halberdier upgrade or more buffs for the Pikemen. However, several Chinese units, such as the Steppe Rider and Keshik, represent the Mongols under the Qing dynasty (abeit the units themselves speak Chinese with a Mongolian accent). The biggest issue when it comes to heavy cavalry is that both Mangudai and Hussars are faster than them (except Cumans!!!). Age of Empires game Mongols voice REMIX by Z22 BEATSart by Oana-D Boyars have an amazing performance against Hussars, just taking 1 damage from them! With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. Their Cavalry Archers have a faster attack speed, making them excel at raiding enemy towns or picking off enemy units from a distance. Beginning with only an estimated 25,000 warriors, he added strength by subjugating other nomads and attacked northern China in 1211. Mongol Hussars can delay the chase of Mangudai and gain time for them to kill Cavaliers and Paladins. Following in the hoofprints of the Huns, their predecessors by a thousand years, they carved out one of the largest empires the world has yet seen.The Mongols inhabited the plains south of Lake Baikal in modern Mongolia. Age of Empires Series Wiki is a FANDOM Games Community. AboutPressCopyrightContact. Later, when Hussars are included into the Mongol army, they will become useless. This page was last edited on 9 July 2014, at 16:48. "Fuck you, I'm faster so I'll run away and shoot more arrows! The massive number of civilizations in AoE 2 plays a big role in its success, and we'll be diving deeper into each one of them with this guide. It's format is heavily inspired by Philippe le Bon's work in Age of Empires 2 HD, so I decided it was fitting to . Team Bonus: Light cavalry have +2 line of sight. Because of this, the huge realm inherited by his sons fell apart quickly after his death.[1]. Its interesting to see the effect of Treb benefitting UTs (Briton Warwolf, Japanese Kataparuto, Tatar Timurid Siegecraft), which could be helpful with the role of Trebs. In 1294 Kublai Khan died in China, and Mongol power began to decline in Asia and elsewhere. Cookie Notice I had the WONDERFUL opportunity of co-op casting a Mongols war on Ravines between Hera and DauT. These include Turks, Italians, Malians and Saracens. Is there any good way for us to fight them? 7 build lumber camp. They would fare excellent against Hussars and Siege, but Mangudai just would outrun and kill them (2 pierce armor). Luring Deer and/or laming is also a viable strategy for the more experienced player. Looking at it, we know that a group of 20+ Mangudai will certainly 1 shot kill our Hussar, but the latter are cost effective against them. As a cavalry archer civilization, the Mongols have excellent mounted archers, arguably the best of all civilizations. They do everything. This is of course before the game enters into the trash wars. The Line of sight of the Light Cavalry also makes them an excellent counterpick against. A wise decision is to consider your own Light Cavalry, who are fast, cheap and arrow resistant against an army composed of Cav Archers, Light Cavalry and Siege. So if you want to trace the roots of Mongol strategy study Sima Qian's and Ban Gu's chapters on the Xiongnu and the Han dynasty commanders who fought them. Here, infantry meatshield in front of Longbows can work well, since theyll still be out of range of Mangudai. This last advantage also applies for their faster-attacking Cavalry Archers. From StrategyWiki, the video game walkthrough and strategy guide wiki, Age of Empires II HD: The African Kingdoms, Age of Empires II: Definitive Edition - Lords of the West, Age of Empires II: Definitive Edition - Dawn of the Dukes, Age of Empires II: Definitive Edition - Dynasties of India, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Walkthrough&oldid=716576, William Wallace (Scottish, tutorial campaign), Barbarossa (Holy Roman Empire - Alliance of German Countries). I don't know 5 or 6 fully upgraded Mongol rams loaded with fully upgraded champions smashing through a wall and then just destroying everything in their path in seconds is pretty incredible. Your Hussars will die (unless you use exclusively Scorps) but so will your enemy's units. The trick is to understand why it depends and this will allow you to figure out on the fly what you need to do to win. To finish with cavalry, I have considered all the rest of Unique Units, but some of them have not been included. What is so great about it? For each building the Mongols ignite, they get +50 food and gold, which can add up quickly. A Burmese Battle Elephant + Skirm + BBC slow push could also be surprising for a greedy Mongol enemy, but by the time you get to this costly combo, Mongols can take map control and start pushing your base with Mangudai. Players can scout a much larger area of the map in the same time and may thus get an edge over the other team in terms of resource locations, map layout and position of enemy bases. Age of Empires 2 is a complex game where each military unit has a role to play in battle; each military unit is a counter for another unit and may. Press J to jump to the feed. Unite the fractious tribes of the Mongolian steppe and lead vast mounted hordes to the edges of the known world. Civilizations with good Onagers may also counter the Mongol Cavalry Archers if they forgot to micro them. Ethiopian bonus is good, but Britons firing from 11 range is the best archer-line against Mongols. A couple of discounts in units (Berbers, Magyars), techs (Chinese, Burgundians, Spanish) and not needing to research some of the techs (Turks, Indians, Cumans, Franks, Hussar lacking civs) can be considered, but, all in all, it is an army composition that, with Hussars/Light Cav alone, is difficult to counter, if theres not a huge number advantage. Massing Elephants is too expensive and will only favor Mongols getting to post-imperial FU army comp. Its likely that the Onager will only have the chance to shoot once, before Mongols melt it. Well, I know its been a long post. Mongols are also able to perform a Fast Castle just in order to have access to their Cavalry Archers. Notice than some of the civs dont even get a unit in bold. Finally, Janissaries seem a sensible option, being tankier than HCs and outranging Mangudai. Then additional in depth advice will be given. Mangudai are a bit more expensive than normal Cavalry Archers, but also perform a lot better than Cavalry Archers as they have more hit points, attack, firing rate (after Thumb Ring is researched), and an attack bonus against siege units. It is especially usefull for the siege ram. Of course, units that are faster than Mangudai dont care too much about micro, but the rest of them are slower and can be hit-and-run forever. Age of Empires II Microsoft Corporation. Moreover, Mongol religion and society are also represented by the Tengri Shrine, which offers some unique Mongolian improvements. Add some Pikemen for good measure even though nothing can get past 15 SO. I hope our content helps you feel more confident in your games. That would mean also researching Bloodlines and Husbandry, which are necessary for CA and Mangudai. I consider that all civs mentioned in the table could fare fine against Mangudai if they engage them alone, except Teutons, of course. Plumed Archers will resist better arrows, but their low attack will leave them vulnerable to Hussars. Nananananana! Mongols get a crazy early game bonus for hunting. Learn about the unit and their counter using our guide. Thank you so much for your kind words! As it can be seen, a mass of 20 of these units can one shot kill Mangudai. Bottom. Regular Cav Archers are way too expensive. The best microed Eagles should go first for the raid and then to see if they can snipe an unprotected siege unit. Thats all. Press J to jump to the feed. gold) However, mangudai are really good at killing high value units and infantry without putting themselves at risk, so the trick is to keep them from dying too much once you have a decent group of them running around fighting while you get your siege force up. by hit-and-running them. Overall, vikings are fantastic on maps such as arabia as they offer a lot of variety in terms of . Their lack of Ring Archer Armor and Plate Barding Armor causes their Hussars and Mangudai to be more vulnerable than they might otherwise be; this combined with their lack of Paladins means that their late game heavy cavalry is very much below par. Speaking of those two units you generally want to use Hussars as a meatshield for them. Please do not think I hate Mongols. Outside these areas of expertise, the Mongols fare rather poorly. Create an account to follow your favorite communities and start taking part in conversations. It's the fastest gathering in the game. Age of Empires 2 Definitive EditionAge of Empires 2Age of empires The Age of KingsBritonsByzantinesCeltsChineseFranksGothsJapaneseMongolsPersiansSaracensTeut. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Their main disadvantage is a big weakness to Camels (Mongols can easily tech into them).