Like Ares, if Baron solo ults you, he's an idiot. ) [scoreVal] => 4 And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources. I want to receive promotions from our partners. ) Biggest piece of advice, she isn't a tank and you put down solid damage, she can't heal someone who's already dead. Ult to escape/ regroup with teammates in need. [god] => Array Her healing isn't on the same level as Aprho or Baron, though tainted steel couldn't hurt, if she ults while you are still in lane, just ult away, it isn't worth the fight provided your ADC can get away too. PASSIVE - 10% of your Mana from items is converted to Magical Power. Shard Relics can be upgraded to a new Relic once you reach Level 12. This matchup is as dead even as is possible. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. Array [notes] => Ganesha will be a rough fight. Basically, this matchup is all down to your ADC and whether they can compensate for your weaknesses. [display_name] => Hades Lots of CC (Slows, Knockups, Trembles). Your first priority should always be boots, because Jorm is slow to begin with. Your biggest advantage over Ymir are your 1 and ult. - After the last update, Jorm's breath attack bypasses damage mitigation, cause otherwise it would be useless. You cannot fight most Bacchus late game if you are alone, he will out damage you. Personally, I love all four starter options for Jorm, and have no problems going for one over the other. Both of you hurt each other, but realistically, neither of you are going to die until you either get ganked or mess up. You will not be pressuring Anhur during a laning phase unless you and your ADC are in sync and THEY can out play him, cause you cannot go in against Anhur without backup. Sorry but you don't know what you're talking about. Instead, he gets Dazed, a fading, non-cleansable slow that increases the damage he takes for the duration. Passive Assists on a minion give 1 stack and god kills and assists give 5 stacks. 1. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. Additionally, all allies take 20% reduced damage from Basic Attacks while the shield is active. [notes] => Cabra out damages you, even in support, though that's about his only benefit. I want to receive promotions from our partners. This guide has not yet been updated for the current season. PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. A.) SmiteGuru - Smite's leading source for player profiles, elo rankings, and builds. [display_name] => Heimdallr [god] => Array This can only occur once every 15 seconds. Be super aggressive provided your ADC allows, and make sure you bodyblock his pull for your ADC. [god] => Array This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. ) [url] => sobek [notes] => His push will be blocked by your passive, so unless you are out of position you don't have to worry about that. Please consider supporting us by whitelisting us in your ad blocker! ( Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. Ultimate provides a good escape and has fantastic peel potential . If you see an Aphro, even if you aren't sure she's the support, you should definitely but Tainted Steel (Into Tainted Amulet) and or Contagion. SmiteGuru - Smite's leading source for player profiles, elo rankings, and builds. If Anhur wants you dead, you are dead. PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. [url] => hercules Sobek will proc your passive with his charge and his spin manuever, though he can't chuck you around. Unlike someone like Khepri or ***ba, Ares isn't going to be able to throw out an ability willy nilly to proc your passive, his ult is too valuable. Required fields are marked *. At 55 stacks this item evolves, providing an aura of 10 physical protection and 10 magical protection. (Ex: the enemy has 2 mages, so I get void stone) Jorm is an offensive guardian who starts the team fights, so I feel that peel doesn't always work for him since he's always separate from the team. She herself doesn't threaten you directly, but she provides absurd levels of sustain in lane. Passive Whenever you damage an enemy god with an ability you mark them to take 7.5% increased damage from all sources. Passive If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to crowd control for 1s. ( Using this item allows you to teleport to any allied structure or ward while Rooted in place. If Jormungandr interacts with a toxic cloud with Consuming Bellow or Submerge, the duration of the cloud is reduced to 8s. - War Flag: My new favorite, which provides good recovery in the laning phase for assists on minions and jungle monsters. [url] => cthulhu Smite is an online battleground between mythical gods. Strong against grouped up enemies (AoE damage). This effect can only occur once every 8s. As he can put out some CRAZY damage numbers, especially with a bruiser build. [god_id] => 33 [display_name] => Ymir Would you like to let the author know their guide helped you and leave them a message? Gilded arro. I want to receive promotions from our partners. [display_name] => Cerberus When Jormungandr Emerges and Submerges during this ability, he knocks up Enemies and with each Submerge he leaves behind a toxic cloud. If she ults you, ult out. GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. This field damages and slows Enemies inside of it every second. Both of you hurt each other, but realistically, neither of you are going to die until you either get ganked or mess up. [scoreVal] => 1 Vote received! Fire a bolt that travels 70 units, stopping on first god hit dealing 7.5% of their Current Health as True Damage and reducing any active shields by 75%. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s. I'd be happy to share a damage build I've been working on if you'd like. 1. If you are brawling, you will be stunned by the hammer, so you just have to anticipate it and not engage if you don't think you can survive a second of inactivity. First, sorry for my english. Contrarily, if the Xing is an idiot who doesn't figure out that he can't throw you, you are set. There is no reason anyone should miss a chain on someone as big as Jorm. PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%. Want to support SmiteFire with an ad-free experience? ( Please consider supporting us by whitelisting us in your ad blocker! Please verify that you are not a bot to cast your vote. As for credentials, I have almost 2000 worshippers on Jorm (which isn't a lot for some people, but is quite a lot for me) and like all game modes equally (except random god modes, I despise random god modes). If he misses his chains on you, laugh at him. - Jorm's breath attack doesn't proc anything, so don't try and use it that way. All myths and legends contain forewarnings of a great, singular catastrophe, when the stars fall from the sky and the very earth breaks apart into nothingness. If you have the lowest gold on your team, the assists also provides 15 Bonus Gold. Your biggest advantage in this matchup, Ares can't ult you. I would never say ignore him in this matchup, but I would advise that you concentrate more effort on killing the ADC, ***ba does close to nothing on his own. Array Array 1. PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. Please keep this in mind while reading. ( Obnoxious CC. AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25. Array . Hi-Rez Studios, Inc. All rights reserved. The Smite game packs you more than 100 playable units that are ranked based on overall performance and base stats. Extra damage after the first instance is halved. As a side note, unlike most tanks, Jormungandr cannot jump into a Baron's ult to absorb it for his teamate like most supports. ( Max 50 stacks. Smite is an online battleground between mythical gods. Array ) PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. You are a huge hitbox and will probably soak up a lot of damage if you get terra ulted, it isn't worth the risk, ult and leave, or ult and sow chaos. This effect lasts for 7s and can only occur once every 15s. Provided you put in early aggression, he won't be a problem. [scoreVal] => 1 If she's paired with someone like Xing Tian, you will die. a lot. (Which is neat and an impressive display of voice acting skill since the two voices are so different) ( [url] => aphrodite PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.4% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). ( This guide has not yet been updated for the current season. Learn Jormungandr's skills, stats and more. Cooldown - 110s. Cabra out damages you, even in support, though that's about his only benefit. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Would you like to let the author know their guide helped you and leave them a message? [scoreVal] => 3 This guide has not yet been updated for the current season. So, I suggest you should use Jormungandr solo, tank. ( Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Her healing isn't on the same level as Aprho or Baron, though tainted steel couldn't hurt, if she ults while you are still in lane, just ult away, it isn't worth the fight provided your ADC can get away too. Subsequent hits on the same target do half the bonus damage for the next 3s. Stacks provide 1 Physical and Magical Protection. ) And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. His bugle blast with proc your passive if he's right next to you. You do good damage to him and can easily bully him, buy tainted steel the second you see him on the god screen. Cooldown - 120s. Excellent Mobility with Path of Flames. Array Be super aggressive provided your ADC allows, and make sure you bodyblock his pull for your ADC. Yemoja will often be directly next to or behind her ADC so that she can heal them, so if you can get a sneaky underground approach and jump on them with an ADC that can initiate, you can probably secure a kill. Fire a bolt that travels 70 units, stopping on the first Enemy God hit and splashing in a 20 unit radius, dealing 15% of their Current Health as True Damage and reducing any active shields by 75%. Jorm can still save his teammate, but he has to actually walk into Baron's model in order to absorb the ult and free the doomed teammate. On Conquest, damage Jorm and a warrior on duos can be a terrible threat if you both know what you're doing and you communicate (which is why I suggest duo queueing). When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. 1. Dazed is a debuff on Jormungandr that is a fading, non-cleansable slow and increases the damage he takes for the duration. Ganesha build Damage (Solo) If you like Ganesha Damage, you can refer this way. ) After boots are acquired, I typically go for Gauntlet if I can stay in lane to get the assists. Focussing the Geb will not accomplish much, cause thats what the Geb wants. Jormungandr is a guardian God has crowd control, abilities deal high damage and Immune. Essentially, this matchup will be won by whichever ADC is able to stay in lane. 1. [notes] => Ouch, just ouch. Jormungandr is a guardian God has crowd control, abilities deal high damage and Immune. Feel free to swap it for whatever you'd like. [god_id] => 9 ( [scoreVal] => 3 ) If the target has over 2000 Health, your ability bonus damage scales up. 1. Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. Vote received! You are healed for 100% of the healing reduced. - YouTube This game was super fun and it got intense towards the end! After teleporting you gain slow immunity, 20% Movement Speed and 40 Protections for 10s. Herc is about even with you as far as damage is concerned, and you are fully immune to his launch combo, meaning his most dangerous tool is wasted provided you aren't already out of position. [display_name] => Skadi Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. Jormungandr can have a maximum of 9 toxic clouds out at a time. She will hurt you, same as she would hurt any tank. This Build Is crazy Fun!! ) You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. [notes] => See Skadi, Anhur does that too, but also has a knock back on a leap, followed by 8 spears of fury. If Jormungandr interacts with a toxic cloud with Consuming Bellow or Submerge, the duration of the cloud is reduced to 8s. AURA - Enemies within 55 units have their Attack Speed reduced by 25%. Combo 2: The World Serpent -> Consuming Bellow -> Submerge. Please keep this in mind while reading. Like Aphro, you definitely won't be winning a prolonged encounter due to his heals and Baron's Brew, meaning you should already have Tainted Steel or Contagion. This effect lasts 15s and is doubled if you are the one who picks up the Spike. [god_id] => 23 [scoreVal] => 3 Want to support SmiteFire with an ad-free experience? [scoreVal] => 3 If she ults you, ult out. 1. Please keep this in mind while reading. All rights reserved. At the end of the channel Jormungandr roars dealing damage to all Enemies, trembling and slowing Enemy gods by 30% for 1.5s. You cannot fight most Bacchus late game if you are alone, he will out damage you. Cooldown - 170s. WE FINALLY FOUND THE BUILD TO MAKE JORM OP - Smite Jormungandr Solo (S9 GM Ranked) 40,696 views Mar 22, 2022 575 Dislike Share SoloOrTroll 5.15K subscribers ( ( Please consider supporting us by whitelisting us in your ad blocker! ( This isn't really Cabra's best role though, and provided you can take a few hits, your best bet is to just focus him down if he charges you. Cthulhu could theoretically proc Jorm's passive with his 3, though that would probably put Cthulhu waaaay out of position so long as Jorm is where he should be. ) His push will be blocked by your passive, so unless you are out of position you don't have to worry about that. This really doesn't impact overall strategy, since the breath attack doesn't do that much damage to anything tanky anyways, but it is nice to know that Hi-Rez thinks about my snakey boy. [god] => Array If the two of you are on fairly even ground skill and level wise, Jorm has a good chance to win the tank off provided that your ADC's are also fairly even. - Tainted Steel: The go to anti-heal for Jormy, especially for a lane healer like Aphro or Sylvanus. However you choose to play Jormungandr, The SMITEFire community will help you craft the best build for the S10 meta and your chosen game mode. Hey, Im Zathong and this guide is about Jormungandr Build in Smite Season 10. ( [url] => cerberus Both are "bully the opponent" focused and have similar damage outputs, with Jorm having slightly more burst. 13. r/Smite. Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. You could play a tiny rodent, or an anime schoolgirl, but you could also play Jormungandr the DESTROYER OF GODS! Vote received! SmiteGuru - Smite's best source for player profiles, god stats, smite matches, elo rankings, smite guides, and smite builds. Cooldown - 120s. She herself doesn't threaten you directly, but she provides absurd levels of sustain in lane. [god] => Array Jorm's Solo Current Build. First off, Skadi just hurts. ( This cannot exceed 35% of your Max HP. ( He wants to be up in people's faces and constantly poking and harassing them, and locking them down for your ADCs/ Mages to finish off the kills. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Array 1. Jormungandr prepares to enter into the world, enlarging as he prepares a devastating attack. You are a huge hitbox and will probably soak up a lot of damage if you get terra ulted, it isn't worth the risk, ult and leave, or ult and sow chaos. The waves of energy that would draw in most still do damage (and proc Jorm's passive), but Jorm doesn't get pulled, it seems self explanatory, but I've actually messed this up in the heat of battle. Array And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds. Learn how to play a new god, or fine tune your favorite SMITE godss build and strategy. If the target has over 2000 Health, your ability bonus damage scales up. ( PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health. [scoreVal] => 4 ( Yemoja will often be directly next to or behind her ADC so that she can heal them, so if you can get a sneaky underground approach and jump on them with an ADC that can initiate, you can probably secure a kill. I works hard to keep mys Smite builds and guides updated, and will help you craft the best Jormungandr build for the meta. Best tip for this matchup, but lots of wards and watch for ganks. Array Jorm can easily get kills himself however! Array Understand of Jormungandr. Late game, a good Khepri ult will win a team fight, and early game, a Khepri Abduct (his 1) will proc your passive and possibly spell your death if you arn't careful. When you hit an enemy god with hard crowd control, they drop spikes on the ground that lasts for 7s. The rest of Jorm's build is pretty self explanatory, Spirit Robe is good because its passive makes up for Jorm's passive procing. Most auto attack assassins absolutely shred him if he's out of position. 1. This isn't really Cabra's best role though, and provided you can take a few hits, your best bet is to just focus him down if he charges you. They are days of incredible violence, where both mortal and divine blood shall soak the ground, and the World Serpent will mete out destruction with a fanatic's zeal. 1. Ganesh's 3 will proc your passive, his 2 can stop you from ulting away, his 1 provides good damage and a buff for his allies, he's just a really bad fight if he knows what he's doing. Most of the time, the only advice I hear for this matchup is "Don't get frozen" but the problem is, your hitbox is the size of a building and Ymir's freeze is a cone. SmiteGuru - Smite's leading source for player profiles, elo rankings, and builds. Subsequent hits on the same target do half the bonus damage for the next 3s. 1. Would you like to let the author know their guide helped you and leave them a message? You can take quite a beating, and if Cabra is out of position beating on you, he's an easy target for your damage dealers. Herc is about even with you as far as damage is concerned, and you are fully immune to his launch combo, meaning his most dangerous tool is wasted provided you aren't already out of position. This author would like to receive feedback. My player name is Oercane, I'm a casual Smite player who plays support almost exclusively. Jormungandr is so large that he cannot be affected by Hard Displacement. Though I probably didn't need to tell you that. - Jorm's 3 has a sonar effect in a fixed radius while he's underground. Smite is an online battleground between mythical gods. Try an apply as much damage to the enemies mages, assassin, and adc before your team goes in for the kill. Cooldown - 130s. You can support us ad-free for less than $1 a month! This effect can only occur once every 90s. [url] => baron-samedi If Cabra focuses you ADC (Like most Cabra will), you need to try and intercept him. [god] => Array But to top it all off, her ice slick thingy procs Jorm's passive. The two of you are fairly even in terms of damage output early game, and he cannot ult you. [god] => Array But to top it all off, her ice slick thingy procs Jorm's passive. Please verify that you are not a bot to cast your vote. Extra damage after the first instance is halved. Jormungandr build Solo If you like Jormungandr Solo, you can refer this way. ) 1. I want to receive promotions from our partners. Passive You gain an additional 15% damage mitigation for 3s whenever you are hit with a hard crowd control effect or root. Provided you put in early aggression, he won't be a problem. This is a build from personal opinions and hope to receive your comments. Pros. This field damages and slows Enemies inside of it every second. 1. Enemies that are healed by god abilities while affected by this curse take 10% more damage from all sources for the duration of the curse. Both of you put down fairly even damage, but Bachus can easily proc your passive with his bellyflop. Aura Allied gods within 70 units have their physical protections increased by 15 and their hp5 increased by 25. Focussing the Geb will not accomplish much, cause thats what the Geb wants. Bastet: Amazing ability damage. This effect can only occur once every 10s. Funnily enough, Ares really is the best and the worst matchup simultaneously. Jorm's primary build should have decent protections, but also some damage so that he can contribute with fights. This effect cannot trigger more than once every 110s. Using this item reduces the Healing received by all enemy gods within 55 units by 40% for 10s and removes 75% of any currently applied shield. [scoreVal] => 3 Best build Jormungandr: Solo/Tank. So, I suggest you should use Ganesha damage (solo), support. ) [url] => ganesha Array SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Want to support SmiteFire with an ad-free experience? Please keep this in mind while reading. If Cabra focuses you ADC (Like most Cabra will), you need to try and intercept him. SMITEFire is the place to find the perfect build guide to take your game to the next level. This effect can only occur once every 10s. PASSIVE - Enemy Gods that you hit have their healing taken reduced by 15% for 5s. I've had a Skadi do more than half my health in a single ability, it isn't fun. [notes] => Heimdallr can, and probably will hurt you with his auto's. [god] => Array ) Join the leading SMITE community.Create and share God Guides and Builds. Yemoja really can't compete with the damage you can put out if you play him right. [url] => athena ( SmiteGuru 2014-23. Please consider supporting us by whitelisting us in your ad blocker! Among these days of judgement, none are eclipsed in their scale of horror and destruction foretold of more than Ragnarok, the prophesied disaster of the Norse pantheon. Remember, if Cabra hurts you, he isn't hurting your squishy friends. AURA - Enemy gods within 55 units have their healing reduced by 20%. Patch 9.9 by SorHades - 4 months ago. Ah Sobek, the true ADC. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. ( [god] => Array Max 50 . Array Ganesh's 3 will proc your passive, his 2 can stop you from ulting away, his 1 provides good damage and a buff for his allies, he's just a really bad fight if he knows what he's doing. [display_name] => Xing Tian Your best bet when fighting a Geb is to remove his source of damage, provided you can get your ADC to basically ignore the Geb, you can put the pressure on his ADC and hopefully remove him from the equation. ( On teleporting, slow all enemies Movement Speed and Attack Speed by 15% within a 25 unit radius for 2.5s. If your ADC is better than theirs, you could probably bully the Cthulhu down, if there ADC is better, you will need to play extremely cautious since you two are so even. When destroyed, by timing out or being depleted, it explodes and deals magical damage equal to 75% of the shields initial health and slows targets by 25% for 3s. Your biggest advantage over Ymir are your 1 and ult. [god] => Array Her cripple really doesn't hurt you, her long range life sap thingy is annoying but not life threatening. This can only occur once every 45 seconds. . This only affects Monsters on your side of the Jungle. You will get frozen if he aims for you, and if his ADC is paying attention, it will hurt. Please verify that you are not a bot to cast your vote. Join. per tick with his autos if you have damage buff,fire giant, evolved blink and frenzy! Your first priority should always be boots, because Jorm is slow to begin with. Stacks provide 1 physical and magical protection. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. You definitely out damage him, and I would say that your wave clear is superior. Cooldown - 120s. [god_id] => 101 Fafnir's AS buff is annoying, but there isn't much you can do to circumvent that except kill his ADC, which was the goal anyways. If he's an idiot and solo ults you, well that actually might hurt, but then he's down an ult. [god] => Array The end times. Geb's schockwave and boulder-mode both proc your passive if you get hit with them, but he really can't capitalize on them alone (Unless he goes straight damage, which was a scary experience for me). Geb out tanks you, no contest. 1. when you or an allied god pick up a spike, they gain a buff that causes their next ability to deal bonus magic damage equal to 3% of their own max hp. If you want, there is crit below. You may still move. Though I probably didn't need to tell you that. Additionally, their Damage Dealt is reduced by 15%. 1. I've done this, it's fun as hell. Jormungandr counter Tips. 1. 3,485 views Feb 7, 2021 59 Dislike Share Garza Gaming Channel 4.13K subscribers This. Jormungandrs Basic Attacks do not proc item hit effects. [scoreVal] => 3 PASSIVE - Enemies hit by your damaging Abilities take an additional 48 Physical Damage over 2s. ) [god_id] => 106 Instead, he gets Dazed. If you are alone you only gain 40 Physical and Magical Protections. Jorm thrives as a front line bruiser character. PASSIVE - Your abilities deal an additional 2% of the target's maximum Health as Magical Damage. [url] => geb If you are brawling, you will be stunned by the hammer, so you just have to anticipate it and not engage if you don't think you can survive a second of inactivity. Smite Arena Jormungandr Season 8 Damage Build | Awesome Damage Build with High CC Protection!!!
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